A clan war you play from your timeline

Hatch. Build.
Raid anyone.

Every X account gets one free villager, a base, and a town to fight for. Raiding someone takes one tweet. Each week, the town that takes the most stars splits the token's creator fees.

@galat Β· now
@clanvillebot raid @rowdy
@clanvillebot Β· replying to @galat
βš”οΈ Gary raided @rowdy: β˜…β˜…β˜… 100% β€” stole 412 radish, 388 wood, 216 gold
The whole game fits in a tweet

Bot commands

Mention the bot with one of these. It replies in the thread with the result and a card that X unfurls. If a post mentions the bot without a command, the bot doesn't answer.

@clanvillebot hatch gary

Hatches your villager, named Gary. Leave the name off to use your handle. Works once per X account.

@clanvillebot raid @someone

Raids their base with your army. If you haven't hatched yet, the bot hatches you first, then raids.

@clanvillebot town mossmere

Joins a town: Radishburg, Mossmere, Pondhollow or Emberfall. You can switch once a week.

@clanvillebot base

Replies with your town, town hall level, trophies, raids left today and shield status.

@clanvillebot help

Lists the commands.

The loop

How it works

Four steps, and the last one feeds back into the first: hatch a villager, build a base, raid other towns, and win the week for your town.

1

Hatch your villager

Post @clanvillebot hatch, or sign in with X on the site and crack the egg yourself. Every X account gets exactly one villager. What's inside the egg is fixed by your X account ID the moment you sign up, so nobody can reroll for a rare one.

RarityOddsVillager strength
Common60%Γ—1.00
Uncommon25%Γ—1.12
Rare10%Γ—1.25
Legendary4%Γ—1.45
Mythic1%Γ—1.70
Villager card: Gary, legendary frog #1, Radishburg
  • Eight species: frog, cat, fox, bunny, bear, pig, mouse, duck.
  • Your villager leads every raid and defends your base when you're offline. Rarity multiplies its health and damage.
  • You join one of four towns. Pick one, or the game puts you in the smallest.
  • New players get a 1-hour shield, short on purpose so friends can raid you the day you join.
2

Build your base

Your base is a 12Γ—12 plot with a town hall in the middle. Buildings produce resources over time, even while you're away, up to your storage cap. You have two builders. Upgrades take real time, and your town hall's level caps every other building.

BuildingWhat it doesLevel 1
Town HallCaps every other building's level (max 5). Destroying it is worth a star.1,700 HP
Radish FarmGrows radishes, which pay for troops.150 radish/h
Lumber MillCuts wood for buildings.120 wood/h
Gold MineDigs gold for upgrades and brutes.90 gold/h
StorehouseRaises how much of each resource you can hold.+1,500 cap
Archer TowerShoots raiders within 4.5 tiles.32 dmg/s
BarracksHouses your army. Higher level, bigger army.10 troops
WallRaiders have to chew through it. Builds instantly.450 HP
3

Raid other towns

Train an army with radishes, then post @clanvillebot raid @someone, or pick a target on the site and choose which side to attack from. The fight is simulated from the two bases and armies, so the same raid always plays out the same way. Every raid gets a replay link you can share.

TroopHPDamageCostUnlocks
Brawler11016/s35 radishTH 1
Archer Β· shoots over walls5513/s55 radishTH 2
Brute Β· goes for towers33034/s120 radish + 25 goldTH 3
  • Stars: 1 for destroying half the base, 1 for the town hall, 1 for wiping everything. Walls don't count toward the percentage.
  • Loot: up to 20% of the defender's radish, wood and gold, scaled by how much you destroyed. Loot is in-game only.
  • Trophies: a win earns 5 + 5 per star, adjusted by the trophy gap. A failed raid costs 6.
  • Shields: a defender who loses stars gets a shield: 4, 8 or 12 hours for 1, 2 or 3 stars. Attacking drops your own shield.
  • Limits: 6 raids a day. You can't raid your own town. Troops you deploy are spent. Your villager always comes home.
Raid card: @galat raided @rowdy, three stars, 100%, stole 412 radish, 388 wood, 216 gold, +21 trophies
4

Win the week for your town

Every star you take in a raid scores for your town. The week runs Monday to Monday, 00:00 UTC. When it ends, the town with the most stars wins, and its raiders split the prize pool by how many stars each one took. The game then resets to a new week, and bases, trophies and villagers carry over.

Where the prize comes from

The creator fees are the prize

The token earns creator fees on every trade. A share of those fees is the weekly prize, paid in SOL to the winning town's raiders.

How the pool fills and pays

1

Creator fees collect in the token's creator wallet as people trade.

2

The game reads that balance live. Half of it is this week's prize pool, shown at the top of the site.

3

Anything bought in the shop (shields, war horns, finishing an upgrade early) is paid into the same wallet, so the pool grows with it.

4

After the week ends, the winning town's raiders are paid by their share of that town's stars.

5

To get paid, link a Solana wallet by signing a message. That costs nothing and sends no transaction. A share with no wallet stays in the pool for next week.

A worked example

creator wallet holds ...... 84.0 SOL
prize share ............... 50%
this week's pool .......... 42.0 SOL

winner: Radishburg, 412 stars
@galat took 60 stars β†’ 60 / 412 Γ— 42.0 = 6.12 SOL
@spuno took 12 stars β†’ 12 / 412 Γ— 42.0 = 1.22 SOL

Payouts are recorded before they're sent, so a payout can't be sent twice. Stars count only toward the town you raided for that week.

The shop

ItemPriceLimit
Shield Β· no raids for 12h0.02 SOL1 a day
War horn Β· +3 raids today0.01 SOL1 a day
Finish an upgrade now0.0005 SOL / min left3 a day

Payments use x402: the game answers a purchase with β€œ402 Payment Required,” your wallet signs one small SOL transfer, and the item arrives. No account and no card.

Built to stay fair

House rules

No rerolls

Your egg comes from your X account ID. Deleting and re-signing gets you the same villager.

Pay for time, not power

The shop sells protection and speed, each capped per day. Nothing in it makes your army stronger.

Loot stays in the game

Raids steal radish, wood and gold. Nobody can take your SOL.

The bot doesn't spam

It only tags people who have hatched a villager, and it replies to each account at most 8 times an hour.

Same raid, same result

Fights run on fixed rules with no hidden dice, so every replay shows exactly what happened.

Questions

FAQ

Do I need crypto to play?

No. Hatching, building and raiding are free. You only need a Solana wallet to collect a war payout or to buy from the shop.

What if the person I tag hasn't played?

The bot replies that they haven't hatched yet and tells them how. It doesn't tag them, so nobody gets pulled in without choosing to.

Can I get raided while I'm offline?

Yes, that's the point. Your towers and your villager defend on their own. After a raid that loses stars you get a shield, and you can buy one.

Can I change towns?

Once a week, with @clanvillebot town <name> or from the site. Stars you already took stay with the town you took them for.

How much of the creator fees is the prize?

50% of the creator wallet's balance at the end of the week, plus shop purchases, which land in the same wallet. The live figure is shown on the site.

CLANVILLE

One tweet to start.

@clanvillebot hatch
Post it on 𝕏